Twin-track development involves a management separation between the development of components and services, and the development of larger artefacts that use these components and services. It was a characteristic feature of the more advanced CBSE methods, such as Select Perspective, and is obviously relevant to service engineering as well.
Clarification Update: Select Perspective has always been more than just a CBSE method, and now qualifies as a full-fledged SOA method. Even as a CBSE method, it was one of the first to embrace service as a first class construct. Although this may not be immediately obvious from the Select website, it is clear from an article contributed by Select consultants (then part of Aonix) to the CBDI Journal in 2002.
The twin-track pattern can be superimposed on a traditional lifecycle process, such as that recently propagated by OASIS for the web service lifecycle (pdf). Even though the OASIS process is presented as applying to a single web service, it doesn't take much reframing to see this kind of process applying to an artefact that is larger than a single service - such as a whole system or subsystem - provided it is specified and designed in one place at one time. So we can start to see the OASIS process (or a suitably generalized version of it) applying to either of the twin tracks - but not at the same time. Both tracks may be following some version of the OASIS process, but they don't talk to each other.
The twin-track pattern is sometimes interpreted in a simple way, with an IT organization divided into a service-creation track and a business project track. The service track produces services with web service interfaces; the business projects produce applications with user interfaces (UI). In this interpretation, use of BPEL belongs exclusively in the service track, because it doesn't produce applications with UI.
However, we can interpret twin-track in a much more powerful way than this, by generalizing the pattern. We simply specify that supply of services is in one track, and the consumption of these services (even if this is in the context of using BPEL to build larger artefacts that are themselves services) is in another track. The point of the twin-track pattern is that the supply and consumption can be decoupled and managed separately - possibly even in separate organizations. Of course, this pattern can be applied more than once, yielding more than two tracks in total.
Meanwhile, the possession of a UI is probably of secondary importance here. With SOA, we can (and probably should) build applications that give the user a choice between interacting directly or via some user-built secondary application. Thus for example, I want my online bank to offer me a set of services rendered in two alternative ways: firstly via a UI (probably browser-based) and secondly as a series of webservices (or equivalent) that I can invoke from within some desktop money management program. Think of Google and eBay delivering the same services via browser and via web services. In the service economy, I want all interfaces to have something like a webservice or REST or RSS/Atom alternative.
And perhaps if lots of people are using desktop money management programs, it might be cheaper for the bank to give all remaining customers a low-functionality desktop program (or recommend a suitable bit of freeware) and then decommission the UI altogether. I'm not saying this is always going to be advisable, but it's certainly an option. So we might see a growing number of serious business applications with no traditional UI at all.
In architecture, if you build windows everywhere, it makes it harder to join buildings together. Think of a university campus, which grows piecemeal over many decades. If every new block has a blank wall, then it is easier to build another block next to it. If you put windows on every available wall, you have to put useless space between the blocks, and then build silly walkways to save people keep going down to the ground floor. The evolution of complex SOA raises some of the same issues.
Even with single-track development, there is a governance question here. How can we maintain order over a complex and evolving system, if we cannot simply outline all the requirements at the beginning? And with twin-track, a critical function of SOA governance is governing the relationship between the tracks, however many tracks there may be.
How do we get (and keep) all these loosely coupled development processes and operations processes in alignment with each other, and also in alignment with the business. And alignment with IT accounting (financial and otherwise) would be nice too. Obviously the whole point of twin-track is that you can decouple the tracks to some extent, but if you decouple them too much then you throw baby (reuse, interoperability, flexibility) out with the bathwater (agile=fragile).
Some sources advocate frequent synchronization between development teams. While synchronization does not necessarily rule out federated, distributed development, but this would only be possible with a great deal of horizontal coordination. And this would introduce lots of other challenges.
SOA governance governs what kind of development is appropriate, and how it should be coordinated. For example, SOA governance provides ground-rules for participants to agree interfaces before they go off and do their own thing, and for enforcing these agreements. In the real world, we know that all agreements are subject to being reneged and renegotiated as requirements and conditions change. But who incurs this risk, and who shall bear the cost of any change? If you decide you need to change the interface, am I forced to respond to this, and if so how quickly?
Change management (e.g. avoiding uncontrolled demand for service specification change) cannot be managed within either one track, but implies governance of the relationship between the tracks.
If we assume that the two tracks report to a single IT manager within a single organization, then vertical line management may provide all the governance you need. But if the two tracks are in separate organizations, then the question of governance becomes a matter for negotiation between the two organizations.
A general governance framework for SOA must support federated, distributed development. Obviously if an enterprise chooses to remain (for the time being) with a simpler development style, then it should not be forced to adopt all the elements of the framework it doesn't yet need. Why should an enterprise adopt principles that are not relevant to the way it is currently doing development? But sometimes it might be correct for an enterprise to adopt principles for federated, distributed development even where the development team is not. For example, to provide some horizontal compatibility with the way that its partners are doing development, or to provide upwards compatibility to the way it intends to do development in future.
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